Jeu Vidéo

Depuis 2021, Mani travaille sur une adaptation de son univers visuel en jeu vidéo.
D'abord épaulé par la Game Designer Jeanne Aubry pour l'écriture, il s'est entouré d'une petite équipe talentueuse grâce au studio indépendant COVEN qui porte désormais le projet sous son aile,
avec le soutien du CNC et de la Région Ile-de-France.
A propos du jeu
Guide a fragile Sphere through the unique hand drawn world of Mani, interacting with its creatures to unlock paths and overcome gravity dilemmas. A mesmerizing journey of beauty and fun with intricate puzzles in a surreal 2D physics-based adventure !
A Hand-Drawn Odyssey
In a collapsing world, a fragile Sphere rises but its path is blocked by drifting debris—remnants of intricate, fragmented machines that still pulse with life. To clear the way forward, you must navigate this surreal landscape with keen observation and precise action.
Every stage of this vertical-scrolling adventure is a delicate dance of physics and strategy, where peculiar creatures hold the key to the ascent. Each plays a role, but at a different scale, working together to shift the world and free the Sphere’s path to the unknown.

Physics-based Challenges
In Micromega, even the smallest push can set massive change in motion. This world obeys its own delicate physics, observing these interactions is key to progress. Discover hidden connections, find and use the creatures to unlock pathways, fight with the immutable laws of physics, rewind time, shift the winds—or sometimes … simply let things unfold.

A Quietly Bizarre World
Micromega is a deeply personal project, a way for me to share my poetic understanding of life through an introspective experience.
This journey speaks to the power of perseverance in the face of hardship. And in a world that often turns to weapons and violence, sometimes the key to overcoming obstacles is simply rediscovering the world through childlike eyes.
And if you can’t escape your own antagonist, then play with it !

Making Of








Credits

A game by Mani
Produced by Marie Blondiaux & Céline Tricart
Game Designer Jeanne Aubry
Developer - André Berlemont
Lead Artist - Mani
Level Designer - Quentin Gautier
Sound Designer - Frank Weber
Marketing and Community - Lou Bonnaventure
Proof of Concept Development - La Poule Noire
Developer - Adrien Marchand
Producer - David Duriot
2D Animation - Adèle Hamain
Additional Developer - Damien Mayance
Additional Developer - Max Droulez
Additional Producer - Julien Séquert
COVEN
President - Céline Tricart
Chief executive - Marie Blondiaux
Technical Advisor - Elie Buglione
Administrator - Carine Taver
Associate producer - Lou Bonnaventure
Interns - Louka Grospart, Manon Liout
WITH THE SUPPORT OF
CNC - Centre national de la cinématographie et de l’image animée - Fonds d’aide au jeu vidéo
Avec le soutien de la Région Ile de France